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1. So... which ship is this? - in Ships and Modules [original thread]
Edited by: R Dan on 30/06/2007 23:27:35 Thats a templar, an Amarrian fighter used by carriers. -Sorry, I just cant resit - when did that start anyway? :P a year ago now? I've never seen that ship either Your signature exceeds the maximum...
- by R Dan - at 2007.06.30 23:28:00
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2. No tier 3 BS for Caldari? Why, dear Tuxford? - in Ships and Modules [original thread]
LOL! ...this is a joke thread right? right?? ....well just incase I'll feed the troll! Firstly Zixxa, POST WITH YOUR MAIN If this is your main, get some experience (of playing the game) before whinning on the forums Secondly, Think how i felt w...
- by R Dan - at 2006.10.12 13:13:00
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3. Which T2 HAC should I shoot for? - in Ships and Modules [original thread]
Originally by: Slevin Kalebra Originally by: Pottsey Why do so many people go for HAC when command ships are so much better? Simple - HACs require a lot of SP to fly effectively, but Command Ships require even more. Not everyon...
- by R Dan - at 2006.10.04 11:49:00
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4. Make a stand- DONT BUY HACS - in Ships and Modules [original thread]
Edited by: R Dan on 26/09/2006 12:43:18 Originally by: Trinity Faetal it's only a matter of time before everyone else can fly command ships, and then we'll have those selling at 300mil QFT buy 'em now folks.....unless CCP do som...
- by R Dan - at 2006.09.26 12:42:00
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5. mobile warp disruptor question - in Ships and Modules [original thread]
Originally by: Slash Harnet Do these items only last for a certain amout of time after being anchored or will it last as long as it hasn't been blown up? The anchorable bubbles last until you unanchor or destroy them. The interdictor l...
- by R Dan - at 2006.07.26 18:48:00
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6. Plan for duoing L4s with a Raven and... something - in Ships and Modules [original thread]
Edited by: R Dan on 19/07/2006 14:39:37 Forums ate my post! nm I'll try and rewrite it: When the need to mission ***** overcomes me and a corp mate we use: Me: Raven -TANK High: Torps + traccie beam Mid: T2XL booster with amp and hardeners ...
- by R Dan - at 2006.07.19 14:39:00
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7. Transition to wrecks, plus some mechanics tweaks (Antigank/blob) - in Ships and Modules [original thread]
If I've read your idea right it does sound interesting...but what about close range ships? something like a blasterthron might already be close to death so to have the target blow up in its face as well would be a bit extreme. and drones? ship go...
- by R Dan - at 2006.07.11 16:10:00
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8. Insurance.. is it worth it? Calculation inside - in Ships and Modules [original thread]
OK if your not going to lose your ship then yes. dont insure it. if there is a chance then do! and for the platinum heres why: Buy a ship for 100 mill No insurance. get 40 mill back. loss is 60 million (-100 + 40 = -60) Buy a ship for 100 mill ...
- by R Dan - at 2006.06.08 09:53:00
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9. [RMR] Sleipnir - in Ships and Modules [original thread]
Originally by: bob suks *gun question* is there a big tracking/damge diffrence between the 425 and the 220mm? like i want to do good damge to hac/bs, but i also want to be able to hit frigs. so im not sure which guns to fit 220mms h...
- by R Dan - at 2006.05.25 12:17:00
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10. [RMR] Astarte Setups - in Ships and Modules [original thread]
Edited by: R Dan on 25/05/2006 11:14:35 Originally by: konkord *snip* MidSlots -------------- 1 x Domination 10mn MWD (obv you can fit tech II, and i would in PVP) 2 x X5 Webbers (help muchly in the use of VOID M) 1 x Multispectral II...
- by R Dan - at 2006.05.25 11:13:00
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11. HAS vs. Battlecruiser - in Ships and Modules [original thread]
Originally by: Gronsak *some opinionated stuff* Fun is subjective, what makes something fun for you wont make that same task/thing fun forsomeone else. Personally I love my Vagabonds, they are sleak, fast and dangerous in my opinion- i...
- by R Dan - at 2006.05.25 10:41:00
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12. Sticky Please: EVE Fitting and Ship acronyms and terminology - in Ships and Modules [original thread]
this is a really good idea :) and i particularly like that you've got PDU for power diagnostic system! :P the number of times I've had to tell a noob what to look for when i say, "fit a PDU" :D -You've missed a few though :P minerals: Trit -...
- by R Dan - at 2006.05.16 12:07:00
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13. Train for what: Curse or Zealot? - in Ships and Modules [original thread]
Edited by: R Dan on 13/04/2006 19:52:48 no! go join the ranks of the zealot users :P go cue for 6 months :) dont let people know my beloved curse is better! :P I will save you, but make sure you bring beer - Wrangler and cAKe - Imaran ...
- by R Dan - at 2006.04.13 19:52:00
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14. Damnation PvP setup - in Ships and Modules [original thread]
Originally by: Skylar Keenan Originally by: MrBigstar Edited by: MrBigstar on 02/04/2006 11:28:02 Thanks for your reply mate and thanks. Well....I really need thoose cap t2 because otherwise the cap is gone with the wind.... ...
- by R Dan - at 2006.04.02 13:19:00
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15. Interdiction spheres bugged? - in Ships and Modules [original thread]
its not documented as a feature so yeah must be a bug :) well spotted Devs go fix those interdictors :) mmmmm not long now before i get to fly 'em too I will save you, but make sure you bring beer - Wrangler and cAKe - Imaran I though...
- by R Dan - at 2006.03.29 16:37:00
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16. 3 no0b questions on sensor dampners and tracking disrupters? - in Ships and Modules [original thread]
Originally by: MysticNZ Just out of interest, how many tracking disruptors would it take to render a bs not to hit you up close (10km). I'm thinking mega with blasters here. depends what ship your in and what speed your going. I saw Ev...
- by R Dan - at 2006.03.22 20:51:00
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17. 3 no0b questions on sensor dampners and tracking disrupters? - in Ships and Modules [original thread]
Edited by: R Dan on 22/03/2006 20:44:29 Originally by: Lord syphilis Basically how do the work? what are there effects on other ships? Are they effective? Thanks Tracking disruptors: Target enemy. Activate module. Enemys tracking...
- by R Dan - at 2006.03.22 20:44:00
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18. Interdictors - in Ships and Modules [original thread]
Edited by: R Dan on 20/03/2006 21:46:49 a number of my corps pilots can use them. I would be able to but had to skill for other things. check out the requirements on any T2 ship mate :) or take a look at carriers :) or dreads....or my favouri...
- by R Dan - at 2006.03.20 21:44:00
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19. Why is tech 2 better then faction? - in Ships and Modules [original thread]
Edited by: R Dan on 20/03/2006 21:41:38 yer, what jalia said :) and lets not forget : in many cases Officer equipment is better than T2. especailly when it comes to fitting reuqirements I will save you, but make sure you bring beer - Wrang...
- by R Dan - at 2006.03.20 21:41:00
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20. Are AF pointless ? - in Ships and Modules [original thread]
Assault frigates are very tough. much tougher than an interceptor. but not so fast. AF's generally can destroy an int with little trouble and a bunch of them can take down battleships. they are still fast and pound for pound can take down most cr...
- by R Dan - at 2006.03.18 13:18:00
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